

Furthermore, the controls work, but barely very often combat is simple strafing while firing at the enemy. The weapons range from shotguns, lasers, mini-guns, mortars and so on there is a variety in them, but only a few are actually good. The combat is basically a simple FPS affair, such as Goldeneye. In general, players will be piloting hovercraft or walkers and doing battle with various alien forces. The actual combat works, but there is not much depth to it. It definitely feels like a '90s title in this regard, compared to modern gameplay, which seems hyperactive by comparison. In-between waiting for waves of enemies, there is not much to do. Very often it is simply driving around the empty planets, and while cool at first, it starts to become boring. The negative of this, though, is a majority of early missions are very slow, punctuated by periods of very quick combat.

Atmosphere-wise, it helps pull people into the story fairly well. A few brief encounters with an unknown enemy set a good tone of mystery for the whole affair. Inserted by a drop ship, the first mission is spent driving around the lifeless planet with the huge starry sky above. The first few levels are entirely tutorial in nature, and while the pacing can be slow, the atmosphere is a pretty good setup. Taking place in the outer parts of the solar system (and the game was originally made when Pluto was still a planet…), the player takes the role of a new military officer sent in to investigate a space outpost that was overrun by alien forces. However, graphically it has been completely overhauled, AI has been fixed, and a host of issues across the board have been improved.
#BATTLEZONE 2 UNIT UPDATE#
Battlezone: Combat Commander is a massive re-release and update of a game that first came out in 1999 by Pandemic Studios and Activision, meaning this is nothing new from the original in terms of content.
